Initial vp9 decoder implementation
This commit is contained in:
253
godot-project/scripts/Platform/Android/AndroidVP9Decoder.cs
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253
godot-project/scripts/Platform/Android/AndroidVP9Decoder.cs
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using Godot;
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using System;
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using System.Runtime.InteropServices;
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namespace VideoOrchestra.Platform
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{
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/// <summary>
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/// Android VP9 decoder implementation using MediaCodec
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/// </summary>
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public class AndroidVP9Decoder : IVP9PlatformDecoder
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{
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private const int MAX_STREAMS = 3;
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private ImageTexture[] _textures = new ImageTexture[MAX_STREAMS];
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private bool _initialized = false;
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private bool _hardwareEnabled = true;
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private int _width = 0;
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private int _height = 0;
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private VP9DecoderStatus _status = VP9DecoderStatus.Uninitialized;
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public string PlatformName => "Android";
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public bool IsHardwareDecodingSupported => CheckMediaCodecSupport();
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#region Native Library P/Invoke Declarations
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[DllImport("libvp9orchestra")]
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private static extern bool vp9_initialize(int width, int height);
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[DllImport("libvp9orchestra")]
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private static extern bool vp9_decode_frame(byte[] data, int dataSize, int streamId);
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[DllImport("libvp9orchestra")]
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private static extern uint vp9_get_texture_id(int streamId);
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[DllImport("libvp9orchestra")]
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private static extern bool vp9_is_hardware_supported();
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[DllImport("libvp9orchestra")]
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private static extern void vp9_release();
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#endregion
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public AndroidVP9Decoder()
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{
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for (int i = 0; i < MAX_STREAMS; i++)
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{
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_textures[i] = null;
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}
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}
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private bool CheckMediaCodecSupport()
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{
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try
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{
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// Check if native library is available and supports hardware decoding
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return vp9_is_hardware_supported();
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}
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catch (DllNotFoundException)
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{
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GD.Print("Warning: libvp9orchestra.so not found, hardware decoding not available");
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return false;
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}
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catch (Exception ex)
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{
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GD.Print($"Warning: Error checking MediaCodec support: {ex.Message}");
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return false;
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}
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}
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public bool Initialize(int width, int height, bool enableHardware = true)
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{
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try
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{
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_width = width;
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_height = height;
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_hardwareEnabled = enableHardware && IsHardwareDecodingSupported;
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// Initialize native MediaCodec decoder
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bool success = vp9_initialize(width, height);
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if (success)
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{
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// Initialize Godot textures
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for (int i = 0; i < MAX_STREAMS; i++)
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{
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_textures[i] = new ImageTexture();
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}
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_initialized = true;
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_status = VP9DecoderStatus.Initialized;
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GD.Print($"Android VP9 decoder initialized: {width}x{height}, Hardware: {_hardwareEnabled}");
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return true;
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}
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else
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{
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_status = VP9DecoderStatus.Error;
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GD.PrintErr("Failed to initialize Android MediaCodec VP9 decoder");
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return false;
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}
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}
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catch (DllNotFoundException)
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{
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GD.PrintErr("libvp9orchestra.so not found. Make sure the native library is included in the Android build.");
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_status = VP9DecoderStatus.Error;
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return false;
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}
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catch (Exception ex)
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{
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GD.PrintErr($"Error initializing Android VP9 decoder: {ex.Message}");
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_status = VP9DecoderStatus.Error;
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return false;
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}
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}
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public bool DecodeFrame(byte[] frameData, int streamId)
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{
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if (!_initialized || streamId < 0 || streamId >= MAX_STREAMS)
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{
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return false;
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}
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if (frameData == null || frameData.Length == 0)
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{
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return false;
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}
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try
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{
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_status = VP9DecoderStatus.Decoding;
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bool success = vp9_decode_frame(frameData, frameData.Length, streamId);
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if (success)
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{
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// Update Godot texture with decoded frame
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UpdateGodotTexture(streamId);
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}
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else
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{
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_status = VP9DecoderStatus.Error;
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GD.PrintErr($"Failed to decode frame for stream {streamId}");
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}
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return success;
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}
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catch (Exception ex)
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{
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GD.PrintErr($"Error decoding frame for stream {streamId}: {ex.Message}");
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_status = VP9DecoderStatus.Error;
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return false;
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}
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}
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private void UpdateGodotTexture(int streamId)
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{
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try
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{
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uint textureId = vp9_get_texture_id(streamId);
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if (textureId > 0)
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{
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// In a full implementation, this would bind the OpenGL texture
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// to the Godot ImageTexture. For now, create a placeholder.
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var image = Image.CreateEmpty(_width, _height, false, Image.Format.Rgba8);
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// Different color per stream for testing
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var color = streamId switch
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{
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0 => Colors.Red,
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1 => Colors.Green,
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2 => Colors.Blue,
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_ => Colors.White
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};
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image.Fill(color);
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_textures[streamId].SetImage(image);
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GD.Print($"Updated texture for Android stream {streamId}, native texture ID: {textureId}");
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}
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}
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catch (Exception ex)
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{
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GD.PrintErr($"Failed to update texture for stream {streamId}: {ex.Message}");
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}
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}
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public ImageTexture GetDecodedTexture(int streamId)
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{
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if (!_initialized || streamId < 0 || streamId >= MAX_STREAMS)
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{
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return null;
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}
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return _textures[streamId];
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}
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public uint GetNativeTextureId(int streamId)
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{
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if (!_initialized || streamId < 0 || streamId >= MAX_STREAMS)
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{
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return 0;
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}
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try
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{
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return vp9_get_texture_id(streamId);
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}
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catch (Exception ex)
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{
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GD.PrintErr($"Error getting texture ID for stream {streamId}: {ex.Message}");
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return 0;
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}
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}
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public VP9DecoderStatus GetStatus()
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{
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return _status;
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}
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public void Release()
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{
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try
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{
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_status = VP9DecoderStatus.Released;
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if (_initialized)
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{
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vp9_release();
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}
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for (int i = 0; i < MAX_STREAMS; i++)
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{
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_textures[i]?.Dispose();
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_textures[i] = null;
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}
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_initialized = false;
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GD.Print("Android VP9 decoder released");
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}
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catch (Exception ex)
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{
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GD.PrintErr($"Error releasing Android VP9 decoder: {ex.Message}");
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}
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}
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public void Dispose()
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{
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Release();
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}
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}
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}
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