using Godot; using System; namespace VideoOrchestra.Platform { /// /// Linux VP9 decoder implementation using software decoding /// Uses dav1d or similar software decoder for VP9 /// public class LinuxVP9Decoder : IVP9PlatformDecoder { public string PlatformName => "Linux"; public bool IsHardwareDecodingSupported => false; // Software only for now public bool Initialize(int width, int height, bool enableHardware = true) { GD.PrintErr("Linux VP9 decoder not yet implemented. Software decoding (dav1d) integration coming in future release."); return false; } public bool DecodeFrame(byte[] frameData, int streamId) { return false; } public ImageTexture GetDecodedTexture(int streamId) { return null; } public uint GetNativeTextureId(int streamId) { return 0; } public VP9DecoderStatus GetStatus() { return VP9DecoderStatus.Uninitialized; } public void Release() { // No-op for unimplemented platform } public void Dispose() { Release(); } } /// /// Software VP9 decoder fallback implementation /// Cross-platform software decoder using dav1d or libvpx /// public class SoftwareVP9Decoder : IVP9PlatformDecoder { public string PlatformName => "Software"; public bool IsHardwareDecodingSupported => false; // Software decoder public bool Initialize(int width, int height, bool enableHardware = true) { GD.PrintErr("Software VP9 decoder not yet implemented. dav1d/libvpx integration coming in future release."); return false; } public bool DecodeFrame(byte[] frameData, int streamId) { return false; } public ImageTexture GetDecodedTexture(int streamId) { return null; } public uint GetNativeTextureId(int streamId) { return 0; } public VP9DecoderStatus GetStatus() { return VP9DecoderStatus.Uninitialized; } public void Release() { // No-op for unimplemented platform } public void Dispose() { Release(); } } }