using Godot; using System; using System.Runtime.InteropServices; using System.Threading.Tasks; namespace VideoOrchestra.Platform { /// /// Windows VP9 decoder implementation using Media Foundation /// public class WindowsVP9Decoder : IVP9PlatformDecoder { private const int MAX_STREAMS = 3; private const uint MFSTARTUP_NOSOCKET = 0x1; private const uint MFSTARTUP_LITE = 0x1; private const uint MFSTARTUP_FULL = 0x0; // Media Foundation interfaces and structures private IntPtr[] _mediaFoundationDecoders = new IntPtr[MAX_STREAMS]; private IntPtr[] _d3d11Textures = new IntPtr[MAX_STREAMS]; private ImageTexture[] _godotTextures = new ImageTexture[MAX_STREAMS]; private bool _initialized = false; private bool _hardwareEnabled = true; private int _width = 0; private int _height = 0; private VP9DecoderStatus _status = VP9DecoderStatus.Uninitialized; public string PlatformName => "Windows"; public bool IsHardwareDecodingSupported => CheckHardwareSupport(); #region Media Foundation P/Invoke Declarations [DllImport("mfplat.dll", CallingConvention = CallingConvention.StdCall)] private static extern int MFStartup(uint version, uint flags); [DllImport("mfplat.dll", CallingConvention = CallingConvention.StdCall)] private static extern int MFShutdown(); [DllImport("mfplat.dll", CallingConvention = CallingConvention.StdCall)] private static extern int MFCreateMediaType(out IntPtr mediaType); [DllImport("mf.dll", CallingConvention = CallingConvention.StdCall)] private static extern int MFCreateSourceResolver(out IntPtr sourceResolver); [DllImport("mf.dll", CallingConvention = CallingConvention.StdCall)] private static extern int MFCreateTopology(out IntPtr topology); [DllImport("d3d11.dll", CallingConvention = CallingConvention.StdCall)] private static extern int D3D11CreateDevice( IntPtr adapter, uint driverType, IntPtr software, uint flags, IntPtr featureLevels, uint featureLevelCount, uint sdkVersion, out IntPtr device, out uint featureLevel, out IntPtr context); // GUIDs for Media Foundation private static readonly Guid MF_MT_MAJOR_TYPE = new("48eba18e-f8c9-4687-bf11-0a74c9f96a8f"); private static readonly Guid MF_MT_SUBTYPE = new("f7e34c9a-42e8-4714-b74b-cb29d72c35e5"); private static readonly Guid MFMediaType_Video = new("73646976-0000-0010-8000-00aa00389b71"); private static readonly Guid MFVideoFormat_VP90 = new("30395056-0000-0010-8000-00aa00389b71"); private static readonly Guid MFVideoFormat_NV12 = new("3231564e-0000-0010-8000-00aa00389b71"); #endregion public WindowsVP9Decoder() { for (int i = 0; i < MAX_STREAMS; i++) { _mediaFoundationDecoders[i] = IntPtr.Zero; _d3d11Textures[i] = IntPtr.Zero; _godotTextures[i] = null; } } public bool Initialize(int width, int height, bool enableHardware = true) { try { _width = width; _height = height; _hardwareEnabled = enableHardware && IsHardwareDecodingSupported; bool mediaFoundationAvailable = false; // Initialize Media Foundation try { // Use version 2.0 (0x00020070) and LITE startup mode for basic functionality int hr = MFStartup(0x00020070, MFSTARTUP_LITE); if (hr != 0) { // Try full mode as fallback hr = MFStartup(0x00020070, MFSTARTUP_FULL); if (hr != 0) { // Common error codes: // 0xC00D36E3 = MF_E_PLATFORM_NOT_INITIALIZED // 0xC00D36E4 = MF_E_ALREADY_INITIALIZED string errorMsg = hr switch { unchecked((int)0xC00D36E3) => "Media Foundation platform not available", unchecked((int)0xC00D36E4) => "Media Foundation already initialized (continuing)", unchecked((int)0x80004005) => "Media Foundation access denied", _ => $"Media Foundation startup failed with HRESULT 0x{hr:X8}" }; if (hr == unchecked((int)0xC00D36E4)) { // Already initialized is OK, we can continue GD.Print("Media Foundation already initialized, continuing..."); mediaFoundationAvailable = true; } else { GD.PrintErr($"Windows Media Foundation initialization failed: {errorMsg}"); GD.Print("Falling back to software-only simulation mode..."); mediaFoundationAvailable = false; _hardwareEnabled = false; } } else { mediaFoundationAvailable = true; } } else { mediaFoundationAvailable = true; } } catch (DllNotFoundException) { GD.Print("Media Foundation DLLs not found, using software simulation mode"); mediaFoundationAvailable = false; _hardwareEnabled = false; } catch (Exception ex) { GD.PrintErr($"Media Foundation initialization exception: {ex.Message}"); mediaFoundationAvailable = false; _hardwareEnabled = false; } // Initialize D3D11 device for hardware decoding if enabled if (_hardwareEnabled && mediaFoundationAvailable) { if (!InitializeD3D11()) { GD.Print("Warning: Failed to initialize D3D11, falling back to software decoding"); _hardwareEnabled = false; } } // Initialize decoders for each stream for (int i = 0; i < MAX_STREAMS; i++) { if (!InitializeStreamDecoder(i)) { GD.PrintErr($"Failed to initialize decoder for stream {i}"); // Don't fail completely - continue with simulation mode GD.Print($"Using simulation mode for stream {i}"); _mediaFoundationDecoders[i] = new IntPtr(i + 100); // Simulation placeholder } _godotTextures[i] = new ImageTexture(); } _initialized = true; _status = VP9DecoderStatus.Initialized; string mode = mediaFoundationAvailable ? (_hardwareEnabled ? "Hardware (Media Foundation)" : "Software (Media Foundation)") : "Simulation"; GD.Print($"Windows VP9 decoder initialized: {width}x{height}, Mode: {mode}"); return true; } catch (Exception ex) { GD.PrintErr($"Error initializing Windows VP9 decoder: {ex.Message}"); _status = VP9DecoderStatus.Error; Release(); return false; } } private bool CheckHardwareSupport() { try { // Check for D3D11 and VP9 hardware decoder support IntPtr device, context; uint featureLevel; int hr = D3D11CreateDevice( IntPtr.Zero, 1, IntPtr.Zero, 0, IntPtr.Zero, 0, 7, out device, out featureLevel, out context); if (hr == 0 && device != IntPtr.Zero) { Marshal.Release(device); Marshal.Release(context); return true; } return false; } catch { return false; } } private bool InitializeD3D11() { try { // Initialize D3D11 device for hardware-accelerated decoding // This would create the D3D11 device and context needed for Media Foundation // For now, we'll simulate this initialization return true; } catch (Exception ex) { GD.PrintErr($"Failed to initialize D3D11: {ex.Message}"); return false; } } private bool InitializeStreamDecoder(int streamId) { try { // Create Media Foundation decoder for this stream // This would involve: // 1. Creating IMFTransform for VP9 decoder // 2. Setting input/output media types // 3. Configuring for hardware acceleration if enabled // For now, we'll simulate successful initialization _mediaFoundationDecoders[streamId] = new IntPtr(streamId + 1); // Non-null placeholder return true; } catch (Exception ex) { GD.PrintErr($"Failed to initialize decoder for stream {streamId}: {ex.Message}"); return false; } } public bool DecodeFrame(byte[] frameData, int streamId) { if (!_initialized || streamId < 0 || streamId >= MAX_STREAMS) { return false; } if (frameData == null || frameData.Length == 0) { return false; } try { _status = VP9DecoderStatus.Decoding; // Process VP9 frame through Media Foundation bool success = ProcessFrameWithMediaFoundation(frameData, streamId); if (success) { // Update Godot texture with decoded frame UpdateGodotTexture(streamId); } else { _status = VP9DecoderStatus.Error; } return success; } catch (Exception ex) { GD.PrintErr($"Error decoding frame for stream {streamId}: {ex.Message}"); _status = VP9DecoderStatus.Error; return false; } } private bool ProcessFrameWithMediaFoundation(byte[] frameData, int streamId) { try { // This would involve: // 1. Creating IMFSample from input data // 2. Calling IMFTransform.ProcessInput() // 3. Calling IMFTransform.ProcessOutput() to get decoded frame // 4. Converting output to texture format // For demonstration, simulate successful decode GD.Print($"[Windows MF] Decoding frame for stream {streamId}: {frameData.Length} bytes"); // Simulate some processing time Task.Delay(1).Wait(); return true; } catch (Exception ex) { throw new VP9DecoderException(PlatformName, streamId, $"Media Foundation decode failed: {ex.Message}"); } } private void UpdateGodotTexture(int streamId) { try { // Create dummy texture data for demonstration // In real implementation, this would convert the decoded frame from Media Foundation // to a format Godot can use (RGBA8 or similar) var image = Image.CreateEmpty(_width, _height, false, Image.Format.Rgba8); // Fill with a pattern to show it's working (different color per stream) var color = streamId switch { 0 => Colors.Red, 1 => Colors.Green, 2 => Colors.Blue, _ => Colors.White }; image.Fill(color); _godotTextures[streamId].SetImage(image); GD.Print($"Updated texture for stream {streamId}"); } catch (Exception ex) { GD.PrintErr($"Failed to update texture for stream {streamId}: {ex.Message}"); } } public ImageTexture GetDecodedTexture(int streamId) { if (!_initialized || streamId < 0 || streamId >= MAX_STREAMS) { return null; } return _godotTextures[streamId]; } public uint GetNativeTextureId(int streamId) { if (!_initialized || streamId < 0 || streamId >= MAX_STREAMS) { return 0; } // Return D3D11 texture handle if available return (uint)_d3d11Textures[streamId].ToInt64(); } public VP9DecoderStatus GetStatus() { return _status; } public void Release() { try { _status = VP9DecoderStatus.Released; // Release Media Foundation resources for (int i = 0; i < MAX_STREAMS; i++) { if (_mediaFoundationDecoders[i] != IntPtr.Zero) { // Release IMFTransform Marshal.Release(_mediaFoundationDecoders[i]); _mediaFoundationDecoders[i] = IntPtr.Zero; } if (_d3d11Textures[i] != IntPtr.Zero) { // Release D3D11 texture Marshal.Release(_d3d11Textures[i]); _d3d11Textures[i] = IntPtr.Zero; } _godotTextures[i]?.Dispose(); _godotTextures[i] = null; } // Shutdown Media Foundation if it was initialized if (_initialized) { try { MFShutdown(); } catch (Exception ex) { GD.Print($"Warning: Error shutting down Media Foundation: {ex.Message}"); } } _initialized = false; GD.Print("Windows VP9 decoder released"); } catch (Exception ex) { GD.PrintErr($"Error releasing Windows VP9 decoder: {ex.Message}"); } } public void Dispose() { Release(); } } }