using Godot;
using System;
namespace VideoOrchestra.Platform
{
///
/// iOS VP9 decoder implementation using VideoToolbox
/// Future implementation for iOS platform
///
public class iOSVP9Decoder : IVP9PlatformDecoder
{
public string PlatformName => "iOS";
public bool IsHardwareDecodingSupported => false; // TODO: Implement VideoToolbox support
public bool Initialize(int width, int height, bool enableHardware = true)
{
GD.PrintErr("iOS VP9 decoder not yet implemented. VideoToolbox integration coming in future release.");
return false;
}
public bool DecodeFrame(byte[] frameData, int streamId)
{
return false;
}
public ImageTexture GetDecodedTexture(int streamId)
{
return null;
}
public uint GetNativeTextureId(int streamId)
{
return 0;
}
public VP9DecoderStatus GetStatus()
{
return VP9DecoderStatus.Uninitialized;
}
public void Release()
{
// No-op for unimplemented platform
}
public void Dispose()
{
Release();
}
}
///
/// macOS VP9 decoder implementation using VideoToolbox
/// Future implementation for macOS platform
///
public class macOSVP9Decoder : IVP9PlatformDecoder
{
public string PlatformName => "macOS";
public bool IsHardwareDecodingSupported => false; // TODO: Implement VideoToolbox support
public bool Initialize(int width, int height, bool enableHardware = true)
{
GD.PrintErr("macOS VP9 decoder not yet implemented. VideoToolbox integration coming in future release.");
return false;
}
public bool DecodeFrame(byte[] frameData, int streamId)
{
return false;
}
public ImageTexture GetDecodedTexture(int streamId)
{
return null;
}
public uint GetNativeTextureId(int streamId)
{
return 0;
}
public VP9DecoderStatus GetStatus()
{
return VP9DecoderStatus.Uninitialized;
}
public void Release()
{
// No-op for unimplemented platform
}
public void Dispose()
{
Release();
}
}
}