using Godot; using System; namespace VideoOrchestra.Platform { /// /// iOS VP9 decoder implementation using VideoToolbox /// Future implementation for iOS platform /// public class iOSVP9Decoder : IVP9PlatformDecoder { public string PlatformName => "iOS"; public bool IsHardwareDecodingSupported => false; // TODO: Implement VideoToolbox support public bool Initialize(int width, int height, bool enableHardware = true) { GD.PrintErr("iOS VP9 decoder not yet implemented. VideoToolbox integration coming in future release."); return false; } public void UpdateTextures() { } public bool DecodeFrame(byte[] frameData, int streamId) { return false; } public ImageTexture GetDecodedTexture(int streamId) { return null; } public uint GetNativeTextureId(int streamId) { return 0; } public VP9DecoderStatus GetStatus() { return VP9DecoderStatus.Uninitialized; } public void Release() { // No-op for unimplemented platform } public void Dispose() { Release(); } } }