237 lines
7.4 KiB
Markdown
237 lines
7.4 KiB
Markdown
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# CUDA Driver API Complete Unification Design
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## Problem Analysis
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### Root Cause: Runtime API + Driver API Mixing
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**Current Issue:**
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- `CUDA_ERROR_INVALID_HANDLE` occurs when kernel launches
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- Surface object created successfully but cannot be used in kernel
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- Context setting doesn't resolve the fundamental problem
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**Why Mixing APIs Causes Issues:**
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1. **Different Context Management:**
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- Runtime API: Automatic context creation/management (implicit primary context)
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- Driver API: Explicit context creation/management (requires `cuCtxSetCurrent()`)
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- **Mixed usage can result in operations happening in different contexts**
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2. **Handle Incompatibility:**
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- Runtime API handles: Bound to Runtime API context
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- Driver API handles: Bound to Driver API context
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- **A surface created in Runtime context cannot be used in Driver context**
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3. **NVDEC Constraint:**
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- NVDEC uses **pure Driver API** (`cuvidCreateDecoder`, `cuvidMapVideoFrame`, etc.)
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- All subsequent CUDA operations must use **the same Driver API context**
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- Mixing Runtime API breaks this constraint
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### Historical Context: How We Got Here
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**Original Implementation (commit 73d9d8d):**
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- Fully Runtime API based
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- `cudaSurfaceObject_t`, `cudaCreateSurfaceObject()`
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- Worked in isolation but failed with NVDEC integration
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**Partial Fix Attempt:**
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- Changed surface creation to Driver API (`cuSurfObjectCreate()`)
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- Left external memory import as Runtime API
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- **Result: Still mixing APIs → Still failing**
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**Current State:**
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```cpp
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// Runtime API (wrong context)
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cudaImportExternalMemory(&external_memory, &mem_desc);
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cudaExternalMemoryGetMappedMipmappedArray(&mipmapped_array, ...);
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// Driver API (NVDEC context)
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cuSurfObjectCreate(&surface, &res_desc);
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cuLaunchKernel(kernel, ...);
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```
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## Solution: Complete Driver API Unification
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### Phase 1: API Conversion (Current Task)
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**Files to Modify:**
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1. `ExternalMemoryCache.h` - Update type signatures
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2. `ExternalMemoryCache.cpp` - Convert all Runtime API calls
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3. `D3D12SurfaceHandler.cpp` - Convert remaining Runtime API calls
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**Conversion Map:**
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| Runtime API | Driver API | Notes |
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|-------------|-----------|-------|
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| `cudaExternalMemory_t` | `CUDA_EXTERNAL_MEMORY_HANDLE_DESC` + `CUexternalMemory` | Type change required |
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| `cudaImportExternalMemory()` | `cuImportExternalMemory()` | Direct replacement |
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| `cudaExternalMemoryGetMappedMipmappedArray()` | `cuExternalMemoryGetMappedMipmappedArray()` | Direct replacement |
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| `cudaGetMipmappedArrayLevel()` | `cuMipmappedArrayGetLevel()` | Direct replacement |
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| `cudaMipmappedArray_t` | `CUmipmappedArray` | Type change |
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| `cudaArray_t` | `CUarray` | Type change |
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| `cudaMemcpy2D()` | `cuMemcpy2D()` | Async version: `cuMemcpy2DAsync()` |
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| `cudaDestroyExternalMemory()` | `cuDestroyExternalMemory()` | Direct replacement |
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| `cudaFreeMipmappedArray()` | `cuMipmappedArrayDestroy()` | Direct replacement |
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### Phase 2: Context Verification (After Unification)
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After complete Driver API unification:
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1. Verify NVDEC context is properly passed to all components
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2. Ensure `cuCtxSetCurrent()` is called before Driver API operations
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3. Confirm all operations use the same context
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### Expected Benefits
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✅ **Single Context:** All operations in NVDEC's Driver API context
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✅ **Handle Compatibility:** All handles created/used in same context
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✅ **Clear Debugging:** Unified API makes issues easier to diagnose
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✅ **NVDEC Alignment:** Matches NVDEC's native API paradigm
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✅ **Stability:** Eliminates context switching issues
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## Implementation Plan
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### Step 1: Update Type Definitions
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**ExternalMemoryCache.h:**
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```cpp
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// Before (Runtime API types)
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struct CachedEntry {
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cudaExternalMemory_t external_memory;
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cudaMipmappedArray_t mipmapped_array;
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// ...
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};
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// After (Driver API types)
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struct CachedEntry {
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CUexternalMemory external_memory;
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CUmipmappedArray mipmapped_array;
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// ...
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};
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```
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### Step 2: Convert External Memory Import
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**ExternalMemoryCache.cpp - ImportD3D12TextureAsSurface():**
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```cpp
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// Before (Runtime API)
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cudaExternalMemoryHandleDesc mem_desc = {};
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mem_desc.type = cudaExternalMemoryHandleTypeD3D12Resource;
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// ...
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cudaError_t err = cudaImportExternalMemory(&external_memory, &mem_desc);
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// After (Driver API)
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CUDA_EXTERNAL_MEMORY_HANDLE_DESC mem_desc = {};
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mem_desc.type = CU_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE;
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// ...
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CUresult result = cuImportExternalMemory(&external_memory, &mem_desc);
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```
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### Step 3: Convert Mipmapped Array Operations
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```cpp
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// Before (Runtime API)
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cudaExternalMemoryGetMappedMipmappedArray(&mipmapped_array, external_memory, &mipmap_desc);
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cudaGetMipmappedArrayLevel(&array, mipmapped_array, 0);
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// After (Driver API)
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cuExternalMemoryGetMappedMipmappedArray(&mipmapped_array, external_memory, &mipmap_desc);
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cuMipmappedArrayGetLevel(&array, mipmapped_array, 0);
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```
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### Step 4: Convert Memory Copy Operations
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**D3D12SurfaceHandler.cpp - CopyYPlane() / CopyUVPlane():**
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```cpp
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// Before (Runtime API)
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cudaError_t err = cudaMemcpy2D(
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(void*)dst, dst_pitch,
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(void*)src, src_pitch,
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width, height,
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cudaMemcpyDeviceToDevice
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);
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// After (Driver API)
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CUresult result = cuMemcpy2D(dst, dst_pitch, src, src_pitch, width, height);
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// Or async version:
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// CUresult result = cuMemcpy2DAsync(dst, dst_pitch, src, src_pitch, width, height, stream);
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```
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### Step 5: Convert Cleanup Operations
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```cpp
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// Before (Runtime API)
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cudaFreeMipmappedArray(mipmapped_array);
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cudaDestroyExternalMemory(external_memory);
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// After (Driver API)
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cuMipmappedArrayDestroy(mipmapped_array);
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cuDestroyExternalMemory(external_memory);
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```
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## Testing Strategy
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### Verification Points
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1. **Build Success:** All type changes compile without errors
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2. **Context Consistency:** Log context handles to verify single context usage
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3. **Surface Creation:** Verify surface objects are created successfully
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4. **Kernel Execution:** Confirm kernels can access surface objects
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5. **Frame Output:** Validate decoded frames are rendered correctly
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### Debug Logging
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Add diagnostic logs to verify context usage:
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```cpp
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CUcontext current_ctx;
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cuCtxGetCurrent(¤t_ctx);
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LOGF_DEBUG("[Component] Using CUDA context: 0x%llX", (unsigned long long)current_ctx);
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```
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Compare context handles across:
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- NVDEC initialization
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- External memory import
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- Surface creation
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- Kernel launch
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All should show **the same context value**.
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## Risk Mitigation
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### Potential Issues
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1. **API Signature Differences:**
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- Some Driver API functions have different parameter orders
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- Careful review of CUDA documentation required
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2. **Error Handling:**
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- Runtime API returns `cudaError_t`
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- Driver API returns `CUresult`
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- Update error checking code accordingly
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3. **Enum Value Changes:**
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- Runtime: `cudaExternalMemoryHandleTypeD3D12Resource`
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- Driver: `CU_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE`
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- Ensure correct enum mapping
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### Rollback Plan
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If Driver API unification fails:
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- Git revert to current commit
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- Consider alternative: Create separate Runtime API context and synchronize
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- Document why unification was not viable
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## Success Criteria
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✅ All Runtime API calls converted to Driver API
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✅ Build completes without errors
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✅ Single CUDA context used throughout pipeline
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✅ Surface objects successfully used in kernels
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✅ No `CUDA_ERROR_INVALID_HANDLE` errors
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✅ Frames decode and render correctly
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## References
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- NVIDIA CUDA Driver API Documentation
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- CUDA Runtime API vs Driver API Comparison
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- NVDEC Programming Guide
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- Previous commit: 73d9d8d (original Runtime API implementation)
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