Android project migration to platforms/android

This commit is contained in:
2025-09-28 04:22:53 +09:00
parent 484e4e0338
commit ce99a6b3d3
58 changed files with 169 additions and 16 deletions

View File

@@ -10,48 +10,48 @@ endif()
# Set library directory based on ABI
if(ANDROID_ABI STREQUAL "arm64-v8a")
set(LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/arm64-v8a")
set(LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vavcore/libs/arm64-v8a")
elseif(ANDROID_ABI STREQUAL "armeabi-v7a")
set(LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/armeabi-v7a")
set(LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vavcore/libs/armeabi-v7a")
else()
message(FATAL_ERROR "Unsupported Android ABI: ${ANDROID_ABI}")
endif()
# Include directories
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/vavcore/include)
# Import dav1d as prebuilt library
add_library(dav1d SHARED IMPORTED)
set_target_properties(dav1d PROPERTIES
IMPORTED_LOCATION ${LIB_DIR}/libdav1d.so
INTERFACE_INCLUDE_DIRECTORIES ${CMAKE_CURRENT_SOURCE_DIR}/include
INTERFACE_INCLUDE_DIRECTORIES ${CMAKE_CURRENT_SOURCE_DIR}/vavcore/include
)
# Also provide static library option
add_library(dav1d_static STATIC IMPORTED)
set_target_properties(dav1d_static PROPERTIES
IMPORTED_LOCATION ${LIB_DIR}/libdav1d.a
INTERFACE_INCLUDE_DIRECTORIES ${CMAKE_CURRENT_SOURCE_DIR}/include
INTERFACE_INCLUDE_DIRECTORIES ${CMAKE_CURRENT_SOURCE_DIR}/vavcore/include
)
# VavCore sources for Android
set(VAVCORE_ANDROID_SOURCES
# Common VavCore sources (only .cpp files)
../../VavCore/src/Decoder/VideoDecoderFactory.cpp
../../VavCore/src/Decoder/AV1Decoder.cpp
../../VavCore/src/FileIO/WebMFileReader.cpp
vavcore/src/Decoder/VideoDecoderFactory.cpp
vavcore/src/Decoder/AV1Decoder.cpp
vavcore/src/FileIO/WebMFileReader.cpp
# Android-specific sources
../../VavCore/src/Decoder/AndroidMediaCodecAV1Decoder.cpp
vavcore/src/Decoder/AndroidMediaCodecAV1Decoder.cpp
# Test/example sources
src/android_test.cpp
tests/native/android_test.cpp
)
# Include directories for VavCore
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../../VavCore/src
${CMAKE_CURRENT_SOURCE_DIR}/../../VavCore/include
${CMAKE_CURRENT_SOURCE_DIR}/vavcore/src
${CMAKE_CURRENT_SOURCE_DIR}/vavcore/include
)
# Add platform-specific preprocessor definitions

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@@ -0,0 +1,15 @@
*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties

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@@ -0,0 +1 @@
/build

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@@ -0,0 +1,60 @@
plugins {
alias(libs.plugins.android.application)
alias(libs.plugins.kotlin.android)
alias(libs.plugins.kotlin.compose)
}
android {
namespace = "com.ened.vav2player_android"
compileSdk = 36
defaultConfig {
applicationId = "com.ened.vav2player_android"
minSdk = 29
targetSdk = 36
versionCode = 1
versionName = "1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = "11"
}
buildFeatures {
compose = true
}
}
dependencies {
implementation(project(":vavcore"))
implementation(libs.androidx.core.ktx)
implementation(libs.androidx.lifecycle.runtime.ktx)
implementation(libs.androidx.activity.compose)
implementation(platform(libs.androidx.compose.bom))
implementation(libs.androidx.compose.ui)
implementation(libs.androidx.compose.ui.graphics)
implementation(libs.androidx.compose.ui.tooling.preview)
implementation(libs.androidx.compose.material3)
testImplementation(libs.junit)
androidTestImplementation(libs.androidx.junit)
androidTestImplementation(libs.androidx.espresso.core)
androidTestImplementation(platform(libs.androidx.compose.bom))
androidTestImplementation(libs.androidx.compose.ui.test.junit4)
debugImplementation(libs.androidx.compose.ui.tooling)
debugImplementation(libs.androidx.compose.ui.test.manifest)
}

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@@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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@@ -0,0 +1,24 @@
package com.ened.vav2player_android
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.ened.vav2player_android", appContext.packageName)
}
}

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@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.Vav2Player_Android">
<activity
android:name=".MainActivity"
android:exported="true"
android:label="@string/app_name"
android:theme="@style/Theme.Vav2Player_Android">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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@@ -0,0 +1,179 @@
package com.ened.vav2player_android
import android.content.Intent
import android.os.Bundle
import android.util.Log
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.activity.enableEdgeToEdge
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.*
import androidx.compose.runtime.*
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import com.ened.vav2player_android.ui.theme.Vav2Player_AndroidTheme
import com.vavcore.VavCore
class MainActivity : ComponentActivity() {
private val TAG = "MainActivity"
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enableEdgeToEdge()
setContent {
Vav2Player_AndroidTheme {
Scaffold(modifier = Modifier.fillMaxSize()) { innerPadding ->
MainScreen(
modifier = Modifier.padding(innerPadding),
onVavCoreTestClick = { startVavCoreTest() },
onMediaCodecTestClick = { startMediaCodecTest() },
onVideoPlayerClick = { startVideoPlayer() },
onPerformanceTestClick = { startPerformanceTest() }
)
}
}
}
}
private fun startVavCoreTest() {
// TODO: Implement VavCoreTestActivity
Log.i(TAG, "VavCore Test clicked")
}
private fun startMediaCodecTest() {
// TODO: Implement MediaCodecTestActivity
Log.i(TAG, "MediaCodec Test clicked")
}
private fun startVideoPlayer() {
// TODO: Implement VideoPlayerActivity
Log.i(TAG, "Video Player clicked")
}
private fun startPerformanceTest() {
// TODO: Implement PerformanceTestActivity
Log.i(TAG, "Performance Test clicked")
}
}
@Composable
fun MainScreen(
modifier: Modifier = Modifier,
onVavCoreTestClick: () -> Unit,
onMediaCodecTestClick: () -> Unit,
onVideoPlayerClick: () -> Unit,
onPerformanceTestClick: () -> Unit
) {
var statusText by remember { mutableStateOf("Initializing...") }
LaunchedEffect(Unit) {
statusText = initializeVavCore()
}
Column(
modifier = modifier
.fillMaxSize()
.padding(16.dp)
.verticalScroll(rememberScrollState()),
verticalArrangement = Arrangement.spacedBy(16.dp),
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
text = "Vav2Player Android",
style = MaterialTheme.typography.headlineMedium
)
Spacer(modifier = Modifier.height(16.dp))
// Test Buttons
Button(
onClick = onVavCoreTestClick,
modifier = Modifier.fillMaxWidth()
) {
Text("VavCore Test")
}
Button(
onClick = onMediaCodecTestClick,
modifier = Modifier.fillMaxWidth()
) {
Text("MediaCodec Test")
}
Button(
onClick = onVideoPlayerClick,
modifier = Modifier.fillMaxWidth()
) {
Text("Video Player")
}
Button(
onClick = onPerformanceTestClick,
modifier = Modifier.fillMaxWidth()
) {
Text("Performance Test")
}
Spacer(modifier = Modifier.height(24.dp))
// Status Display
Card(
modifier = Modifier.fillMaxWidth()
) {
Text(
text = statusText,
modifier = Modifier.padding(16.dp),
style = MaterialTheme.typography.bodyMedium
)
}
}
}
private fun initializeVavCore(): String {
return try {
val version = VavCore.getVersion()
val statusBuilder = StringBuilder("VavCore Version: $version\n")
val initialized = VavCore.initialize()
if (initialized) {
statusBuilder.append("✅ VavCore initialized successfully\n")
// List available decoders
val decoders = VavCore.listAvailableDecoders()
statusBuilder.append("Available decoders: ${decoders.joinToString(", ")}\n")
// Test MediaCodec
val mediaCodecWorking = VavCore.isMediaCodecAvailable()
statusBuilder.append("MediaCodec: ${if (mediaCodecWorking) "✅ Available" else "❌ Not available"}\n")
// Test dav1d
val dav1dWorking = VavCore.isDav1dAvailable()
statusBuilder.append("dav1d: ${if (dav1dWorking) "✅ Available" else "❌ Not available"}")
} else {
statusBuilder.append("❌ Failed to initialize VavCore")
}
statusBuilder.toString()
} catch (e: Exception) {
Log.e("MainActivity", "Error initializing VavCore", e)
"❌ VavCore initialization error: ${e.message}"
}
}
@Preview(showBackground = true)
@Composable
fun MainScreenPreview() {
Vav2Player_AndroidTheme {
MainScreen(
onVavCoreTestClick = {},
onMediaCodecTestClick = {},
onVideoPlayerClick = {},
onPerformanceTestClick = {}
)
}
}

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@@ -0,0 +1,11 @@
package com.ened.vav2player_android.ui.theme
import androidx.compose.ui.graphics.Color
val Purple80 = Color(0xFFD0BCFF)
val PurpleGrey80 = Color(0xFFCCC2DC)
val Pink80 = Color(0xFFEFB8C8)
val Purple40 = Color(0xFF6650a4)
val PurpleGrey40 = Color(0xFF625b71)
val Pink40 = Color(0xFF7D5260)

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@@ -0,0 +1,58 @@
package com.ened.vav2player_android.ui.theme
import android.app.Activity
import android.os.Build
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.dynamicDarkColorScheme
import androidx.compose.material3.dynamicLightColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.ui.platform.LocalContext
private val DarkColorScheme = darkColorScheme(
primary = Purple80,
secondary = PurpleGrey80,
tertiary = Pink80
)
private val LightColorScheme = lightColorScheme(
primary = Purple40,
secondary = PurpleGrey40,
tertiary = Pink40
/* Other default colors to override
background = Color(0xFFFFFBFE),
surface = Color(0xFFFFFBFE),
onPrimary = Color.White,
onSecondary = Color.White,
onTertiary = Color.White,
onBackground = Color(0xFF1C1B1F),
onSurface = Color(0xFF1C1B1F),
*/
)
@Composable
fun Vav2Player_AndroidTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
// Dynamic color is available on Android 12+
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
}
darkTheme -> DarkColorScheme
else -> LightColorScheme
}
MaterialTheme(
colorScheme = colorScheme,
typography = Typography,
content = content
)
}

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@@ -0,0 +1,34 @@
package com.ened.vav2player_android.ui.theme
import androidx.compose.material3.Typography
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
// Set of Material typography styles to start with
val Typography = Typography(
bodyLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
lineHeight = 24.sp,
letterSpacing = 0.5.sp
)
/* Other default text styles to override
titleLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 22.sp,
lineHeight = 28.sp,
letterSpacing = 0.sp
),
labelSmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 11.sp,
lineHeight = 16.sp,
letterSpacing = 0.5.sp
)
*/
)

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@@ -0,0 +1,170 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#3DDC84"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
</vector>

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@@ -0,0 +1,30 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="purple_200">#FFBB86FC</color>
<color name="purple_500">#FF6200EE</color>
<color name="purple_700">#FF3700B3</color>
<color name="teal_200">#FF03DAC5</color>
<color name="teal_700">#FF018786</color>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>

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@@ -0,0 +1,3 @@
<resources>
<string name="app_name">Vav2Player_Android</string>
</resources>

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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="Theme.Vav2Player_Android" parent="android:Theme.Material.Light.NoActionBar" />
</resources>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample backup rules file; uncomment and customize as necessary.
See https://developer.android.com/guide/topics/data/autobackup
for details.
Note: This file is ignored for devices older than API 31
See https://developer.android.com/about/versions/12/backup-restore
-->
<full-backup-content>
<!--
<include domain="sharedpref" path="."/>
<exclude domain="sharedpref" path="device.xml"/>
-->
</full-backup-content>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample data extraction rules file; uncomment and customize as necessary.
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
for details.
-->
<data-extraction-rules>
<cloud-backup>
<!-- TODO: Use <include> and <exclude> to control what is backed up.
<include .../>
<exclude .../>
-->
</cloud-backup>
<!--
<device-transfer>
<include .../>
<exclude .../>
</device-transfer>
-->
</data-extraction-rules>

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package com.ened.vav2player_android
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.android.application) apply false
alias(libs.plugins.kotlin.android) apply false
alias(libs.plugins.kotlin.compose) apply false
}

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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

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[versions]
agp = "8.13.0"
kotlin = "2.0.21"
coreKtx = "1.17.0"
junit = "4.13.2"
junitVersion = "1.3.0"
espressoCore = "3.7.0"
lifecycleRuntimeKtx = "2.9.3"
activityCompose = "1.10.1"
composeBom = "2024.09.00"
[libraries]
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
junit = { group = "junit", name = "junit", version.ref = "junit" }
androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
androidx-lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycleRuntimeKtx" }
androidx-activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activityCompose" }
androidx-compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "composeBom" }
androidx-compose-ui = { group = "androidx.compose.ui", name = "ui" }
androidx-compose-ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" }
androidx-compose-ui-tooling = { group = "androidx.compose.ui", name = "ui-tooling" }
androidx-compose-ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" }
androidx-compose-ui-test-manifest = { group = "androidx.compose.ui", name = "ui-test-manifest" }
androidx-compose-ui-test-junit4 = { group = "androidx.compose.ui", name = "ui-test-junit4" }
androidx-compose-material3 = { group = "androidx.compose.material3", name = "material3" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }
kotlin-android = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
kotlin-compose = { id = "org.jetbrains.kotlin.plugin.compose", version.ref = "kotlin" }

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#Sat Sep 27 11:39:06 KST 2025
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

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@@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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pluginManagement {
repositories {
google {
content {
includeGroupByRegex("com\\.android.*")
includeGroupByRegex("com\\.google.*")
includeGroupByRegex("androidx.*")
}
}
mavenCentral()
gradlePluginPortal()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "Vav2Player_Android"
include(":app")
include(":vavcore")

View File

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plugins {
id 'com.android.library'
}
android {
namespace 'com.vavcore'
compileSdk 34
defaultConfig {
minSdk 21
targetSdk 34
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
consumerProguardFiles "consumer-rules.pro"
ndk {
abiFilters 'arm64-v8a', 'armeabi-v7a'
}
externalNativeBuild {
cmake {
cppFlags "-std=c++17 -DANDROID -DVAVCORE_PLATFORM_ANDROID"
arguments "-DANDROID_STL=c++_shared"
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "src/main/cpp/CMakeLists.txt"
version "3.22.1"
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
sourceSets {
main {
java.srcDirs = ['src/main/java']
jniLibs.srcDirs = ['src/main/jniLibs']
}
}
prefab {
vavcore {
headers "src/main/cpp/include"
}
}
}
dependencies {
implementation 'androidx.appcompat:appcompat:1.6.1'
implementation 'com.google.android.material:material:1.10.0'
testImplementation 'junit:junit:4.13.2'
androidTestImplementation 'androidx.test.ext:junit:1.1.5'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.5.1'
}

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# VavCore consumer ProGuard rules
# These rules will be applied to projects that use VavCore as a dependency
# Keep VavCore public API
-keep class com.vavcore.VavCore {
public static <methods>;
}
# Keep native methods
-keepclasseswithmembernames class * {
native <methods>;
}

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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
# VavCore JNI methods should not be obfuscated
-keep class com.vavcore.VavCore {
native <methods>;
public static <methods>;
}
# Keep all native method declarations
-keepclasseswithmembernames class * {
native <methods>;
}
# Android MediaCodec related classes
-keep class android.media.** { *; }
-dontwarn android.media.**
# Standard Android rules for NDK
-keep class * {
native <methods>;
}

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cmake_minimum_required(VERSION 3.22.1)
project(vavcore-android)
# Set C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Platform definitions
add_definitions(-DANDROID -DVAVCORE_PLATFORM_ANDROID)
# Include directories
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/../../../VavCore/src
${CMAKE_CURRENT_SOURCE_DIR}/../../../VavCore/include
${CMAKE_CURRENT_SOURCE_DIR}/../../../platforms/android/include
)
# VavCore source files
set(VAVCORE_SOURCES
# Core VavCore sources
../../../VavCore/src/Decoder/VideoDecoderFactory.cpp
../../../VavCore/src/Decoder/AV1Decoder.cpp
../../../VavCore/src/Decoder/AndroidMediaCodecAV1Decoder.cpp
../../../VavCore/src/FileIO/WebMFileReader.cpp
# JNI wrapper
vavcore_jni.cpp
)
# Create VavCore shared library
add_library(vavcore-android SHARED ${VAVCORE_SOURCES})
# Find required packages
find_library(log-lib log)
find_library(android-lib android)
# Link libraries
target_link_libraries(vavcore-android
${log-lib}
${android-lib}
mediandk # Android MediaCodec NDK
)
# Add dav1d library if available
set(DAV1D_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../platforms/android/libs/${ANDROID_ABI}")
if(EXISTS "${DAV1D_LIB_DIR}/libdav1d.so")
add_library(dav1d SHARED IMPORTED)
set_target_properties(dav1d PROPERTIES
IMPORTED_LOCATION ${DAV1D_LIB_DIR}/libdav1d.so
)
target_link_libraries(vavcore-android dav1d)
message(STATUS "Found dav1d library: ${DAV1D_LIB_DIR}/libdav1d.so")
else()
message(WARNING "dav1d library not found at: ${DAV1D_LIB_DIR}/libdav1d.so")
endif()
# Export headers for other modules
target_include_directories(vavcore-android PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
)

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#include <jni.h>
#include <android/log.h>
#include <string>
#include <memory>
// VavCore includes
#include "Decoder/VideoDecoderFactory.h"
#include "Decoder/AndroidMediaCodecAV1Decoder.h"
#include "Common/VideoTypes.h"
#define LOG_TAG "VavCore-JNI"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)
using namespace VavCore;
extern "C" {
JNIEXPORT jstring JNICALL
Java_com_vavcore_VavCore_getVersion(JNIEnv *env, jclass clazz) {
return env->NewStringUTF("VavCore Android 1.0.0");
}
JNIEXPORT jboolean JNICALL
Java_com_vavcore_VavCore_initializeVavCore(JNIEnv *env, jclass clazz) {
try {
LOGI("Initializing VavCore...");
VideoDecoderFactory::InitializeFactory();
LOGI("VavCore initialized successfully");
return JNI_TRUE;
} catch (const std::exception& e) {
LOGE("Failed to initialize VavCore: %s", e.what());
return JNI_FALSE;
}
}
JNIEXPORT jobjectArray JNICALL
Java_com_vavcore_VavCore_getAvailableDecoders(JNIEnv *env, jclass clazz) {
try {
auto decoders = VideoDecoderFactory::GetAvailableDecoders(VideoCodecType::AV1);
// Create Java string array
jobjectArray result = env->NewObjectArray(decoders.size(),
env->FindClass("java/lang/String"),
env->NewStringUTF(""));
for (size_t i = 0; i < decoders.size(); i++) {
env->SetObjectArrayElement(result, i, env->NewStringUTF(decoders[i].c_str()));
}
LOGI("Found %zu available AV1 decoders", decoders.size());
return result;
} catch (const std::exception& e) {
LOGE("Failed to get available decoders: %s", e.what());
return env->NewObjectArray(0, env->FindClass("java/lang/String"), nullptr);
}
}
JNIEXPORT jboolean JNICALL
Java_com_vavcore_VavCore_testMediaCodecDecoder(JNIEnv *env, jclass clazz) {
try {
LOGI("Testing MediaCodec decoder...");
// Try to create MediaCodec decoder
auto decoder = VideoDecoderFactory::CreateDecoder(VideoCodecType::AV1,
VideoDecoderFactory::DecoderType::MEDIACODEC);
if (!decoder) {
LOGE("Failed to create MediaCodec decoder");
return JNI_FALSE;
}
LOGI("MediaCodec decoder created successfully: %s", decoder->GetCodecName().c_str());
// Test basic initialization
VideoMetadata metadata = {};
metadata.codec_type = VideoCodecType::AV1;
metadata.width = 1920;
metadata.height = 1080;
bool initialized = decoder->Initialize(metadata);
LOGI("MediaCodec decoder initialization: %s", initialized ? "SUCCESS" : "FAILED");
// Cleanup
decoder->Cleanup();
return initialized ? JNI_TRUE : JNI_FALSE;
} catch (const std::exception& e) {
LOGE("MediaCodec decoder test failed: %s", e.what());
return JNI_FALSE;
}
}
JNIEXPORT jboolean JNICALL
Java_com_vavcore_VavCore_testDav1dDecoder(JNIEnv *env, jclass clazz) {
try {
LOGI("Testing dav1d decoder...");
// Try to create dav1d decoder
auto decoder = VideoDecoderFactory::CreateDecoder(VideoCodecType::AV1,
VideoDecoderFactory::DecoderType::DAV1D);
if (!decoder) {
LOGE("Failed to create dav1d decoder");
return JNI_FALSE;
}
LOGI("dav1d decoder created successfully: %s", decoder->GetCodecName().c_str());
// Test basic initialization
VideoMetadata metadata = {};
metadata.codec_type = VideoCodecType::AV1;
metadata.width = 1920;
metadata.height = 1080;
bool initialized = decoder->Initialize(metadata);
LOGI("dav1d decoder initialization: %s", initialized ? "SUCCESS" : "FAILED");
// Cleanup
decoder->Cleanup();
return initialized ? JNI_TRUE : JNI_FALSE;
} catch (const std::exception& e) {
LOGE("dav1d decoder test failed: %s", e.what());
return JNI_FALSE;
}
}
JNIEXPORT jstring JNICALL
Java_com_vavcore_VavCore_getDecoderInfo(JNIEnv *env, jclass clazz, jstring decoderName) {
try {
const char* decoder_name = env->GetStringUTFChars(decoderName, nullptr);
std::string info = VideoDecoderFactory::GetDecoderDescription(decoder_name);
env->ReleaseStringUTFChars(decoderName, decoder_name);
return env->NewStringUTF(info.c_str());
} catch (const std::exception& e) {
LOGE("Failed to get decoder info: %s", e.what());
return env->NewStringUTF("Error getting decoder info");
}
}
} // extern "C"

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package com.vavcore;
/**
* VavCore Android JNI Interface
* Provides access to VavCore AV1 decoding functionality from Java/Kotlin
*/
public class VavCore {
private static final String TAG = "VavCore";
// Load native library
static {
try {
System.loadLibrary("vavcore-android");
} catch (UnsatisfiedLinkError e) {
android.util.Log.e(TAG, "Failed to load VavCore native library", e);
throw e;
}
}
// Native method declarations
public static native String getVersion();
public static native boolean initializeVavCore();
public static native String[] getAvailableDecoders();
public static native boolean testMediaCodecDecoder();
public static native boolean testDav1dDecoder();
public static native String getDecoderInfo(String decoderName);
/**
* Initialize VavCore library
* Must be called before using any other VavCore functions
* @return true if initialization successful, false otherwise
*/
public static boolean initialize() {
android.util.Log.i(TAG, "Initializing VavCore version: " + getVersion());
return initializeVavCore();
}
/**
* Test MediaCodec decoder availability and functionality
* @return true if MediaCodec decoder is working, false otherwise
*/
public static boolean isMediaCodecAvailable() {
return testMediaCodecDecoder();
}
/**
* Test dav1d decoder availability and functionality
* @return true if dav1d decoder is working, false otherwise
*/
public static boolean isDav1dAvailable() {
return testDav1dDecoder();
}
/**
* Get list of available AV1 decoders
* @return array of decoder names
*/
public static String[] listAvailableDecoders() {
return getAvailableDecoders();
}
/**
* Get detailed information about a specific decoder
* @param decoderName name of the decoder
* @return decoder description
*/
public static String getDecoderDescription(String decoderName) {
return getDecoderInfo(decoderName);
}
}

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@@ -26,7 +26,7 @@ add_compile_definitions(ANDROID)
add_compile_definitions(__ANDROID_API__=${ANDROID_NATIVE_API_LEVEL})
# VavCore source directory (relative to this CMakeLists.txt)
set(VAVCORE_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/../../../VavCore)
set(VAVCORE_ROOT ${CMAKE_CURRENT_SOURCE_DIR})
# Include directories
include_directories(

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@@ -0,0 +1 @@
../../windows/vavcore/src