using Godot; public partial class Main : Control { // UI 요소들 private Label _statusLabel; private Control _vavCorePlayer; private Button _loadButton; private Button _playButton; private Button _pauseButton; private Button _stopButton; // VavCore Player 인스턴스 private VavCorePlayer _vavCorePlayerNode; public override void _Ready() { GD.Print("VavCore Demo: Initializing..."); // UI 요소 참조 가져오기 _statusLabel = GetNode