67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
#include "pch.h"
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#include "App.xaml.h"
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#include "MainWindow.xaml.h"
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#include "VavCore/VavCore.h"
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#include "src/Logger/SimpleLogger.h"
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using namespace winrt;
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using namespace winrt::Microsoft::UI::Xaml;
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namespace winrt::Vav2Player::implementation
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{
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// Simple VavCore test function
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void TestVavCoreIntegration()
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{
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// Test VavCore C API
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VavCoreResult result = vavcore_initialize();
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if (result == VAVCORE_SUCCESS)
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{
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const char* version = vavcore_get_version_string();
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LOGF_INFO("[App] VavCore initialized successfully, version: %s", version);
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// Test creating a player
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VavCorePlayer* player = vavcore_create_player();
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if (player)
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{
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LOGF_INFO("[App] VavCore player created successfully");
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vavcore_destroy_player(player);
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}
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// C++ wrapper test disabled for now (only using C API)
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// VavCore::VideoPlayer cppPlayer;
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// LOGF_INFO("[App] VavCore C++ player created successfully");
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vavcore_cleanup();
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LOGF_INFO("[App] VavCore cleanup completed");
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}
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else
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{
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LOGF_ERROR("[App] Failed to initialize VavCore");
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}
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}
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App::App()
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{
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InitializeComponent();
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// Test VavCore integration on startup
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// TestVavCoreIntegration(); // Disabled for logging system test
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#if defined _DEBUG && !defined DISABLE_XAML_GENERATED_BREAK_ON_UNHANDLED_EXCEPTION
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UnhandledException([](IInspectable const&, UnhandledExceptionEventArgs const& e)
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{
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if (IsDebuggerPresent())
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{
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auto errorMessage = e.Message();
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__debugbreak();
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}
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});
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#endif
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}
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void App::OnLaunched(LaunchActivatedEventArgs const&)
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{
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window = winrt::make<implementation::MainWindow>();
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window.Activate();
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}
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} |