Files
video-v1/vav1/Vav1Player.Tests/Integration/FullVideoPlaybackIntegrationTests.cs
2025-09-18 01:00:04 +09:00

136 lines
5.3 KiB
C#

using FluentAssertions;
using Vav1Player.Video;
using Vav1Player.Decoder;
using Vav1Player.Rendering;
using System.Windows.Controls;
namespace Vav1Player.Tests.Integration;
public class FullVideoPlaybackIntegrationTests
{
[Fact]
public async Task VideoPlayer_WithSampleMp4_ShouldLoadSuccessfully()
{
// Arrange
var sampleFilePath = Path.Combine("..", "..", "..", "..", "sample", "output.mp4");
// Skip test if sample file doesn't exist
if (!File.Exists(sampleFilePath))
{
return; // Skip test
}
// Act & Assert
var action = async () =>
{
using var decoder = new Dav1dDecoder();
decoder.Initialize().Should().BeTrue("Decoder should initialize successfully");
// Note: We can't create WpfVideoRenderer without WPF context in unit tests
// We can't create WpfVideoRenderer without WPF context, but we can test the VideoPlayer creation
// and verify that it would work with proper renderer
var loadTest = async () =>
{
using var fileReader = new VideoFileReader(sampleFilePath);
// Verify file loads correctly
fileReader.TrackInfo.Should().NotBeNull();
fileReader.TrackInfo!.CodecType.Should().Be("av01");
fileReader.TotalSamples.Should().BeGreaterThan(0);
System.Diagnostics.Debug.WriteLine($"Loaded video: {fileReader.TrackInfo.Width}x{fileReader.TrackInfo.Height}, " +
$"{fileReader.TrackInfo.Duration:F2}s, {fileReader.TrackInfo.EstimatedFrameRate:F2} FPS, " +
$"{fileReader.TotalSamples} samples");
// Test reading and decoding first few frames
int decodedFrames = 0;
for (int i = 0; i < Math.Min(5, fileReader.TotalSamples); i++)
{
var chunk = await fileReader.ReadNextChunkAsync();
if (chunk == null) break;
var obuList = Vav1Player.Container.Av1BitstreamParser.ParseMp4Sample(chunk.Data);
if (obuList.Count > 0)
{
var combinedData = Vav1Player.Container.Av1BitstreamParser.CombineOBUs(obuList);
var decodeResult = decoder.DecodeFrame(combinedData, out var frame);
if (decodeResult && frame.HasValue)
{
decodedFrames++;
var decodedFrame = frame.Value;
System.Diagnostics.Debug.WriteLine($"Successfully decoded frame #{decodedFrames}: {decodedFrame.Width}x{decodedFrame.Height}");
decodedFrame.Release();
}
}
}
System.Diagnostics.Debug.WriteLine($"Successfully decoded {decodedFrames} frames from video file");
};
await loadTest.Should().NotThrowAsync();
};
await action.Should().NotThrowAsync();
}
[Fact]
public void FrameBuffer_ShouldBufferFramesCorrectly()
{
// Test the frame buffering system
using var frameBuffer = new FrameBuffer(maxBufferSizeMs: 500, maxFrameCount: 30);
// Verify initial state
frameBuffer.Count.Should().Be(0);
frameBuffer.IsEndOfStream.Should().BeFalse();
// Test buffer stats
var stats = frameBuffer.GetStats();
stats.FrameCount.Should().Be(0);
stats.MaxBufferMs.Should().Be(500);
stats.MaxFrameCount.Should().Be(30);
stats.BufferUtilization.Should().Be(0.0);
}
[Fact]
public async Task VideoDecoderPipeline_ShouldProcessVideoData()
{
// Arrange
var sampleFilePath = Path.Combine("..", "..", "..", "..", "sample", "output.mp4");
// Skip test if sample file doesn't exist
if (!File.Exists(sampleFilePath))
{
return; // Skip test
}
// Act & Assert
var action = async () =>
{
using var fileReader = new VideoFileReader(sampleFilePath);
using var decoder = new Dav1dDecoder();
using var frameBuffer = new FrameBuffer(maxBufferSizeMs: 500, maxFrameCount: 30);
decoder.Initialize().Should().BeTrue("Decoder should initialize successfully");
// Create decoder pipeline
using var decoderPipeline = new VideoDecoderPipeline(fileReader, decoder, frameBuffer);
// Wait a bit for initial decoding
await Task.Delay(1000);
// Check if frames were decoded and buffered
var bufferStats = frameBuffer.GetStats();
System.Diagnostics.Debug.WriteLine($"Buffer stats after 1 second: {bufferStats}");
System.Diagnostics.Debug.WriteLine($"Decoder pipeline running: {decoderPipeline.IsRunning}");
System.Diagnostics.Debug.WriteLine($"Decoded frame count: {decoderPipeline.DecodedFrameCount}");
// At least some progress should have been made
// Note: We can't guarantee frames will be decoded immediately due to timing
decoderPipeline.IsRunning.Should().BeTrue("Decoder pipeline should be running");
};
await action.Should().NotThrowAsync();
}
}