97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
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using Godot;
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using System;
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namespace VideoOrchestra.Platform
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{
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/// <summary>
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/// Linux VP9 decoder implementation using software decoding
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/// Uses dav1d or similar software decoder for VP9
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/// </summary>
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public class LinuxVP9Decoder : IVP9PlatformDecoder
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{
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public string PlatformName => "Linux";
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public bool IsHardwareDecodingSupported => false; // Software only for now
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public bool Initialize(int width, int height, bool enableHardware = true)
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{
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GD.PrintErr("Linux VP9 decoder not yet implemented. Software decoding (dav1d) integration coming in future release.");
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return false;
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}
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public bool DecodeFrame(byte[] frameData, int streamId)
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{
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return false;
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}
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public ImageTexture GetDecodedTexture(int streamId)
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{
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return null;
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}
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public uint GetNativeTextureId(int streamId)
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{
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return 0;
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}
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public VP9DecoderStatus GetStatus()
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{
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return VP9DecoderStatus.Uninitialized;
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}
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public void Release()
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{
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// No-op for unimplemented platform
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}
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public void Dispose()
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{
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Release();
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}
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}
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/// <summary>
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/// Software VP9 decoder fallback implementation
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/// Cross-platform software decoder using dav1d or libvpx
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/// </summary>
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public class SoftwareVP9Decoder : IVP9PlatformDecoder
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{
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public string PlatformName => "Software";
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public bool IsHardwareDecodingSupported => false; // Software decoder
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public bool Initialize(int width, int height, bool enableHardware = true)
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{
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GD.PrintErr("Software VP9 decoder not yet implemented. dav1d/libvpx integration coming in future release.");
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return false;
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}
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public bool DecodeFrame(byte[] frameData, int streamId)
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{
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return false;
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}
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public ImageTexture GetDecodedTexture(int streamId)
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{
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return null;
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}
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public uint GetNativeTextureId(int streamId)
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{
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return 0;
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}
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public VP9DecoderStatus GetStatus()
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{
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return VP9DecoderStatus.Uninitialized;
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}
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public void Release()
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{
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// No-op for unimplemented platform
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}
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public void Dispose()
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{
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Release();
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}
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}
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}
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