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video-v1/vav2/docs/working/Phase1_Implementation_Summary.md
2025-10-07 14:53:33 +09:00

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# Phase 1 Implementation Summary - Playback Timing Fix
**Date**: 2025-10-07
**Status**: ✅ Implemented, Ready for Testing
## Changes Made
### 1. PlaybackController.h
**Added**:
- Forward declaration: `class FrameProcessor;`
- Public method: `void SetFrameProcessor(FrameProcessor* processor)`
- Public method: `bool IsFrameProcessing() const`
- Private member: `FrameProcessor* m_frameProcessor = nullptr`
**Lines changed**: +5 lines
### 2. PlaybackController.cpp
**Added**:
- Include: `#include "FrameProcessor.h"`
- Implementation of `IsFrameProcessing()` method
- Frame completion wait logic in `TimingThreadLoop()`
**Modified**:
```cpp
void PlaybackController::TimingThreadLoop()
{
// ... existing code ...
while (!m_shouldStopTiming && m_isPlaying) {
auto frameStart = std::chrono::high_resolution_clock::now();
// Signal frame processing
if (m_frameReadyCallback) {
m_frameReadyCallback();
}
// ✅ NEW: Wait for frame processing completion (max 100ms timeout)
int waitCount = 0;
while (IsFrameProcessing() && waitCount < 100) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
waitCount++;
}
if (waitCount >= 100) {
LOGF_WARNING("[PlaybackController] Frame processing timeout after 100ms");
}
// Update frame counter
m_currentFrame++;
m_currentTime = m_currentFrame / m_frameRate;
// Sleep until next frame
std::this_thread::sleep_until(nextFrame);
}
}
bool PlaybackController::IsFrameProcessing() const
{
return m_frameProcessor && m_frameProcessor->IsProcessing();
}
```
**Lines changed**: +20 lines
### 3. VideoPlayerControl2.xaml.cpp
**Modified**:
```cpp
void VideoPlayerControl2::LoadVideo(...)
{
// ... existing code ...
if (success) {
// ✅ NEW: Link FrameProcessor to PlaybackController
if (m_frameProcessor) {
m_playbackController->SetFrameProcessor(m_frameProcessor.get());
m_frameProcessor->PrepareVideoTexture(videoWidth, videoHeight);
}
// ... rest of code ...
}
}
```
**Lines changed**: +1 line
---
## Total Changes
- **Files modified**: 3
- **Lines added**: ~26 lines
- **Complexity**: Very Low
- **Risk**: Minimal
---
## How It Works
### Before Fix (Broken)
```
Timeline:
0ms : Timing thread signals "process frame N"
0ms : FrameProcessor starts decode
10-15ms : CUDA decode completes
20-25ms : UI render completes
33.33ms : Timing thread signals "process frame N+1" (DOESN'T WAIT!)
→ If frame N not done, m_frameProcessing check FAILS
→ Frame N+1 DROPPED
→ Result: Jerky playback
```
### After Fix (Working)
```
Timeline:
0ms : Timing thread signals "process frame N"
0ms : FrameProcessor starts decode (m_frameProcessing = true)
10-15ms : CUDA decode completes
20-25ms : UI render completes
25ms : FrameProcessor done (m_frameProcessing = false)
25ms : Timing thread detects completion via IsFrameProcessing()
25ms : Timing thread advances frame counter
33.33ms : Sleep completes, signal "process frame N+1"
→ NO FRAME DROPS
→ Result: Smooth playback
```
---
## Build Status
**Build successful**
- VavCore-debug.dll: Built
- Vav2Player.exe: Built
- No errors, no warnings (related to changes)
---
## Testing Instructions
### 1. Launch Application
```bash
cd "D:/Project/video-av1/vav2/platforms/windows/applications/vav2player/Vav2Player/x64/Debug/Vav2Player"
./Vav2Player.exe
```
### 2. Load Test Video
- Use file picker to load: `D:/Project/video-av1/sample/simple_test.webm`
- Or any 30fps AV1/VP9 video
### 3. Observe Playback
**Expected Results**:
- ✅ Smooth playback (no jerking)
- ✅ Consistent 30fps
- ✅ Zero frame drops
**Check Logs**:
```
[PlaybackController] Frame processing timeout after 100ms ← Should NOT appear
[FrameProcessor] Frame dropped (#X) ← Should be 0
```
### 4. Long Duration Test
- Play for 5 minutes
- Monitor for any jerking
- Check frame drop counter: should remain 0
---
## Success Criteria
### Primary
- [ ] Video plays smoothly (no "통통 튐")
- [ ] No frame drops during 5-minute playback
- [ ] User confirms smooth visual playback
### Secondary
- [ ] Logs show no timeout warnings
- [ ] Frame intervals consistent at 33.33ms
- [ ] CPU usage same as before
---
## If Problems Occur
### Rollback Procedure
1. Revert PlaybackController.h:
- Remove forward declaration
- Remove SetFrameProcessor and IsFrameProcessing methods
- Remove m_frameProcessor member
2. Revert PlaybackController.cpp:
- Remove FrameProcessor.h include
- Restore original TimingThreadLoop
- Remove IsFrameProcessing implementation
3. Revert VideoPlayerControl2.xaml.cpp:
- Remove SetFrameProcessor call
**Time**: < 5 minutes
### Alternative: Git Revert
```bash
git diff HEAD # Review changes
git checkout -- <file> # Revert specific file
```
---
## Next Steps (Phase 2)
**If Phase 1 successful**:
- Proceed with Fence removal (optional cleanup)
- See: `Playback_Timing_Fix_Design.md` Phase 2
**If Phase 1 issues**:
- Debug specific problem
- Check FrameProcessor::IsProcessing() behavior
- Verify m_frameProcessing atomic flag operations
---
## Technical Notes
### Thread Safety
- `IsFrameProcessing()` reads atomic bool `m_frameProcessing` ✅ Thread-safe
- `SetFrameProcessor()` called during initialization only ✅ No race condition
- Non-owning pointer (FrameProcessor lifetime > PlaybackController) ✅ Safe
### Performance Impact
- Wait loop: 1ms sleep per iteration
- Typical wait: 20-25ms (20-25 iterations)
- CPU overhead: Negligible (< 1%)
### Timeout Behavior
- Max wait: 100ms (100 iterations)
- If timeout occurs: Warning logged, playback continues
- Prevents infinite loop if frame processor hangs
---
## Logs to Monitor
### Good Playback
```
[PlaybackController] Timing thread started
[FrameProcessor] ProcessFrame START (decoded: 0, dropped: 0)
[FrameProcessor] Decode SUCCESS - frame decoded
[FrameProcessor] Render succeeded
[FrameProcessor] CLEARING m_frameProcessing flag
[PlaybackController] [No timeout warnings]
```
### Bad Playback (Should NOT see)
```
[PlaybackController] Frame processing timeout after 100ms
[FrameProcessor] Frame dropped (#1) - previous frame still processing
```
---
## Contact
**Implementation**: Claude Code
**Review**: User
**Date**: 2025-10-07